One of the behind the scenes activities taking place is to review performance for the past week and start making decisions for the 20m comp heading into Kargath. Our plan has always been to carry a 25 raider team into Mythics, with the obvious understanding that 5 players will have to sit during these fights. We've managed this situation in a very balanced method as Siege of Orgrimmar wound down in 20 raider mode and while 10 person raiding was still a thing. We'll continue to do this in the manner that gives us the best chance to progress with the understanding that we will swap players in and out based on the comp feels and, of course, as progression becomes farm to keep gearing up the roster. Its obviously disappointing to learn you're not going to be participating in a fight, at least off the start, so with that in mind, I wanted to share what the officer crew is considering as we analyze numbers and evaluate performance.
- Damage Taken (all players) - this is fairly universal and as mechanics ramp up from a slight drain on mana to pure chaos this a top priority
- Effective use of interrupts and cooldowns - being adept at the thankless jobs that keep mechanics in check
- Damage/Healing done - numbers checks are always a critical factor to Mythic fights
- Raid Comp fit - buffs aren't really a concern anymore but raid cooldowns, range vs. melee mix and class fit to fight are all relevant here.
These are all listed in relative priority to the analysis. I don't plan on sharing the analysis with the team as a whole, but if you are interested in discussing where your performance fits, officers are open to discuss.